Nintendo’s Portal 2
September 13 2010 Leave a comment
Ninety percent of the year my Wii has one task: collect dust, and damn well do it good. One hundred percent of the time, it does this flawlessly. But every so often I look down at my Wii and wonder about what more it could be doing.
If you were Frued you might be right, incidentally.
Moving on, there’s one missed opportunity that always comes to my mind. A game I always, without doubt, believe the Wii was invented for. Luigi’s Mansion 2.
You might look at the title of this post and make the connection. You might not. But luckily for you, Mr. Unobservant, connecting these dots is why we’re here. In 2007 Valve released Portal as an experiment bundled with the hotly anticipated Team Fortress 2, and the equally as anticipated Half-Life 2: Episode Two. Portal ultimately stole the show and walked away with being one of 2007′s Games of the Year. The quiet word from Valve’s mouth before Portal was released that, basically, if the game did okay they would consider a sequel.
Sequel it is! with Portal 2 on the way in a matter of months as of this writing.
Admittedly, Luigi’s Mansion is no Portal. It had the distinction of being a launch title for the GameCube, an honored thing for sure, but it never came close to Portal’s runaway success and explosive fandom and oft repeated quoting (to the eventual annoyance of all of Internetland). Regardless, I believe there’s no doubting how important Luigi’s Mansion 2 would be. Luigi’s Mansion could be described, perhaps unfairly, as a tech demo. A showpiece of the GameCube’s graphical prowess. A demo with limited gameplay, and short length, but undoubtedly FUN.
Does that sound like another game? Maybe? A game that begins with P and ends with ortal?
If you were thinking Paraplégiques Kombat des Mortal, you’re incorrect.